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Good luck. There are lots and lots of tools available that can help. It's still totally understandable to struggle - I have a hard time with this stuff too and I don't have kids, which I'm sure makes it a thousand times harder! It's great to improve but don't beat yourself up too much about being a little spacey, especially when you have so much on your plate right now.<br>posted by at on October 10 <br><br> | Good luck. There are lots and lots of tools available that can help. It's still totally understandable to struggle - I have a hard time with this stuff too and I don't have kids, which I'm sure makes it a thousand times harder! It's great to improve but don't beat yourself up too much about being a little spacey, especially when you have so much on your plate right now.<br>posted by at on October 10 <br><br> | ||
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| + | == Video games that leave you with less and less == | ||
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| + | <html>The game is a film noir thriller, featuring four diverse protagonists involved with the mystery of the Origami Killer, a serial killer who uses extended periods of rainfall to drown his victims. The player interacts with the game by performing actions highlighted on screen related to motions on the controller, and in some cases, performing a series of quick time events during fast-paced action sequences. The player's decisions and actions during the game will affect the narrative. The main characters can be killed, and certain actions may lead to different scenes and endings. <br>posted by at on October 10 <br><br> | ||
| + | Hmm. I'm not a fan of Heavy Rain, but you're right—it does just this.<br>posted by at on October 10 <br><br> | ||
| + | Also, any dating simulator game (theoretically also stuff like Mass Effect where certain interactions can either lead to a sex scene or can deny them from ever happening)<br> | ||
| + | I think KotOR also had some choices like this. Certain companions in your party were mutually exclusive and altered the ending,<b>[http://www.almea.it/dove-Jerseys.html 49ers Jerseys On Sale]</b>.<br>posted by at on October 10 <br><br> | ||
| + | TVTropes: .<br>posted by at on October 10 <br><br> | ||
| + | Most deckbuilding games (e.g. Ascension, Dominion) do this. You start out by buying the cards you think will put you in a good position later, and the focus of the game gradually shifts from building to execution.<br> | ||
| + | Agricola is similar –?you decide what you want to invest in (plowing fields, building hearths, giving birth to additional family members), and at a point, it's just not possible to do certain things because of the path along the tech tree that you walked.<br> | ||
| + | Quite a few boardgame conversions probably fit the bill.<br>posted by at on October 10 <br><br> | ||
| + | ignignokt: I've already got Dominion in my chapter! That game was a big influence when I was still drafting this thing a year or two ago.<br> | ||
| + | zamboni: oh. my. god. This is perfect. Thank you thank you thank you.<br>posted by at on October 10 <br><br> | ||
| + | The Walking Dead video game?<br> | ||
| + | The story is affected by both the dialogue choices of the player and their actions during quick time events, which can often lead to, for example,[http://wiki.zvesela.cz/index.php/U%C5%BEivatel:Uxdwpbtx3#Video_games_that_leave_you_with_less_and_less Video games that leave you with less and less] | ||
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| + | Fire Emblem games. I almost cried when I lost one of my best archers.<br>posted by at on October 10 <br><br> | ||
| + | Star Wars: The Old Republic does this with the ,[http://www.nmosow.org/wiki/%E7%94%A8%E6%88%B7:Aiogcgsm7#Tilt.2C_tilt.2C_sweet_plane_of_existence.21__Exactly_0 Tilt, tilt, sweet plane of existence! Exactly 0] | ||
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| + | [http://www.nmosow.org/wiki/%E7%94%A8%E6%88%B7:Aiogcgsm7#Tilt.2C_tilt.2C_sweet_plane_of_existence.21__Exactly_0 <sup>Tilt, tilt, sweet plane of existence! Exactly 0</sup>]. It impacts their behavior in certain points of the game and also gives you optional quests. Since it's a MMORPG it might not quite fit your criteria.<br> | ||
| + | Of course, the first Bioshock incorporates the effects of harvest or rescue the little sisters must better than subsequent games.<br>posted by at on October 10 <br><br> | ||
| + | There are a set of quick casual games which are like this:<br> | ||
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| + | <br>posted by at on October 10 <br><br> | ||
| + | Dragon Age. The decisions you make about the characters in your party affect their participation (and in some cases, their actual presence) in the later stages of the game. Also, the epilogue with it's where are they now wrap up changes dramatically depending on your choices.<br>posted by at on October 10 <br><br> | ||
| + | While all these recommendations are quite on the mark, let me refine what I'm looking for a bit. I'm not looking for decisions that affect the outcome , or even just for decisions that branch a story. What I'm trying to find are games in which certain gameplay moves you make limit your ability to make choices in the future. Less of a this story changed and more of a the nature of the game I'm playing changed .<br> | ||
| + | I think Strass's Fire Emblem example comes closest,[http://arabianincentive.com/jersey-cheap.html <strike>nba cheap jerseys</strike>], but even that's probably too diluted an instance of what I'm looking for, because Fire Emblem's gameplay exists within one pretty well-defined genre of play. Games in which, because of things that happened, you have to change your entire method of playing them, are few and far between—which is why I'm having trouble coming up with examples of them.<br>posted by at on October 10 <br><br> | ||
| + | How about Spore?<br> | ||
| + | Are there any stealth games where you have to change your whole playstyle after you're detected? Maybe Thief?<br> | ||
| + | In Contra, your playstyle changed drastically depending on which weapon modifier you picked up. And once you picked one up you couldn't get your old one back unless you found it again. AKA once I lost the homing bullets it was game over.<br> | ||
| + | Any side scroller where you can't go towards the left side of the screen,<a name="http://adullam.org.in/Ravens-Jerseys-Sale.html"><u>Cheap Ravens Jerseys For Sale</u></a>, blocking off options/powerups.<br>posted by at on October 10 <br><br> | ||
| + | Spore should have been this. And I am still pissed off that it wasn't.<br>posted by at on October 10 <br><br> | ||
| + | : Spore should have been this. And I am still pissed off that it wasn't. <br> | ||
| + | You and me both. I felt personally victimized by that game. Moreso than anything Molyneaux I've ever done.<br>posted by at on October 10 <br><br> | ||
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